CGC's shift to labeling perfect cards as "10" instead of "9.5" has improved market perception and values
Im not being unserious when I say that many modern designs for pushed high rarity cards feel closer to the sloppy wishlist designs of yesteryears reddit fan edits than the resource-management focused card game I learned the ropes with
The different characteristics apply both to the creature spell on the stack and the permanent on the battlefield
In the case of non-Japan residents being unable to buy the cards, that might be by design
Well, the fact its a little slower to come down means its maybe less good in the Command Zone for cEDH min-maxing, but it will see play in the 99s of both that and Winota, and its still a very viable option for more casual tables
While this is already a compelling reason to run Afterlife Insurance in Silverquill, the Disputant decks, you dont need a massive Storm-esque turn